Contact872204 [at] chrisjeffs [dot] com
Up Until Now
Short Third Person Biography
Chris Jeffs was born in the UK but has recently moved to Berlin. Originally a trombone player, he progressed to making and releasing electronic music, touring extensively since 1994 as a live artist and DJ, most prominently under the name Cylob. He turned to creating his own programs as a way of making his sound more distinctive. His granular synthesis and visual animation software "Particularity" won joint first prize in the LOMUS 2010 competition. Recent activity has focussed on freelance development: programming for interactive installations and performances, the release of several self-published iOS apps, and work on commercial music software. He has also given workshops in programming for the iPhone and using SuperCollider.
Tag Archives: supercollider
SuperCollider has many UGens* for analysing real-time audio signals. Amplitude is one such UGen, which can act as an envelope follower.
Static Values Skipping ahead of the list I made in the first post in this series, since this experiment is only a few hours old, here is a very simple patch which can have complex outcomes.
(updated 28 May, 20:05, 21:35, 29 May 11:50) Sending control voltages from a soundcard There is nothing complicated about this method of control – audio signals consist of the kind of electrical modulation which is also harnessed by modular synths. … Continue reading
A few words about SuperCollider for users of modular synths SuperCollider is just like a modular synth – a real-time audio synthesis environment, except the sound generation takes place digitally and is put together using a text-based language.
Here is a short tutorial covering a technique for dynamic waveshaping in SuperCollider.
I’ve been deep into SuperCollider for a long time now – 14 years and counting. SuperCollider is a cross-platform text-based software environment with its main focus on sound synthesis, which also contains a vast toolkit for audio analysis and algorithmic … Continue reading
Hi, I’m doing a SuperCollider workshop in Barcelona, Spain from this Friday 20 – Sunday 22 April. Here are the details: A HANDS-ON LOOK AT SOME EXOTIC TECHNIQUES FOR SOUND GENERATION AND PROCESSING, by Chris Jeffs. This seminar will present … Continue reading
I’ve uploaded a few old patches and a couple of new ones to this site: http://sccode.org/ The latest one is the sound of breaking glass which I’m reasonably proud of. I meant to get some proper work done today but … Continue reading
I’ve been meaning to explore the idea of rendering computer code unreadable for a while, and finally got around to investigating it last week. I like the idea that, even if you have the source code for a program, you … Continue reading