Tag Archives: code

MASAAEOADS # 5: Env Follow

SuperCollider has many UGens* for analysing real-time audio signals. Amplitude is one such UGen, which can act as an envelope follower.

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Modular analogue synthesis as an extension of a digital system, part 4

Static Values Skipping ahead of the list I made in the first post in this series, since this experiment is only a few hours old, here is a very simple patch which can have complex outcomes.

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Modular analogue synthesis as an extension of a digital system, part 3

(updated 28 May, 20:05, 21:35, 29 May 11:50) Sending control voltages from a soundcard There is nothing complicated about this method of control – audio signals consist of the kind of electrical modulation which is also harnessed by modular synths. … Continue reading

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Modular analogue synthesis as an extension of a digital system, part 2

A few words about SuperCollider for users of modular synths SuperCollider is just like a modular synth – a real-time audio synthesis environment, except the sound generation takes place digitally and is put together using a text-based language.

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Dynamic Waveshaping in SuperCollider

Here is a short tutorial covering a technique for dynamic waveshaping in SuperCollider.

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Modular analogue synthesis as an extension of a digital system, part 1

I’ve been deep into SuperCollider for a long time now – 14 years and counting. SuperCollider is a cross-platform text-based software environment with its main focus on sound synthesis, which also contains a vast toolkit for audio analysis and algorithmic … Continue reading

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Code Obfuscation

I’ve been meaning to explore the idea of rendering computer code unreadable for a while, and finally got around to investigating it last week. I like the idea that, even if you have the source code for a program, you … Continue reading

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Impressionist Portrait

Hi, I hope you’ll be “impressed” with this latest portrait-making applet…

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Swipe Portrait

“SwipePortrait” is another Processing derived applet I’ve posted, along with the sourcecode. Click on the title to go there. This time the “scanning” happens in small chunks rather than across the whole screen. A couple more pics follow.

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Trojic

The latest thing I’ve been investigating is Cinder, a framework based on C++. I’ve been using it for a week so far and it’s a bit harder than SuperCollider or Java, if conceptually quite similar. (Well, they are all object-oriented, … Continue reading

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