A couple of weekends ago, the App Olympics took place in several cities across the globe (but mostly in Europe and the US, I guess.) The concept was to gather a group of idea people, mobile app developers and designers, form teams around the ideas presented and (as far as is possible) make an app over the weekend, culminating in each app being judged by an expert panel. The winner would then go on to compete with the other winning apps from each city via an online vote until an überwinner emerged.
So I took part in the Berlin event. The team I joined had the idea of making an iPad app to teach children to brush their teeth. The result is ToothBrushy and you can see some pics on the website. We had a small team: I was the developer, Michael was the ideas man and we were gifted with talented illustrator Dana, who made the app look really slick. Sadly we didn’t win (that accolade deservedly went to Unlock Your Brain, a way to force smartphone using kids to become smart) but I’m happy to report we came second, and were awarded “best execution,” which given the talent involved in the competition was something I was proud to take away, even if we did miss out on being flown to Silicon Valley. There is some evidence of the weekend on the Facebook page of the Ahoy workspace, where the event took place.
I like hackathons and I’m eagerly awaiting the next one, perhaps there’ll be another Music Hack Day soon?
Oh dear, me and my poor semi-abandoned blog. I’ve been busy this last few months, but in general I’d much rather do things than document them. I got a regular part-time development job which is going quite well, all will be revealed about that when the project is completed. I’ve also been doing some other bits of freelancing and occasionally hacking away on my own projects – I have a backlog of 12 apps to make now, many of which are half-finished. The urge to knock out a few tracks is building. This is old news but I didn’t want to write it: hearing problems have put the nail in the coffin of my performing career, just in case you were wondering.
If the voice control works as advertised, it’s genuinely amazing, although according to the promotional video, it is a shiny accessory for boring, joyless people to organise their pointless and empty lives. Find me an Italian restaurant! Schedule that meeting for 12! Do any of these jerks look happy?
I’ve started doing workshops here in Berlin. So far, I’ve done two Introductions to SuperCollider, and the next one is a Beginning iPhone Development course, taking place each tuesday in October. Here is the info :- Continue reading
I’ve uploaded a few old patches and a couple of new ones to this site:
The latest one is the sound of breaking glass which I’m reasonably proud of. I meant to get some proper work done today but made that instead. If you are into your SC too then get stuck in and upload something!
Posted in code
I’ll be playing some sounds during this event at the Deutsches Technikmuseum tomorrow, Saturday 27th August 2011, as a guest of Jana Linke. The place is an outhouse that used to be a metal-working facility and it comes complete with its own functional waterwheel, which is put to very good use by Niklas Roy‘s installation.
My sounds consist of extra bits from the nonprivate album, partially put through some analogue distortion. The piece lasts about 20 minutes and is meant to evoke the sounds of imaginary machines. It goes really well with the space.
Other stuff happening at this particular museum includes a theramin concert, which I’ll try to check out. The museum itself is pretty amazing, containing among other things some Zuse machines and a train collection dating back to the 16th century!
Posted in art, music
(update 22 August: Both releases scheduled for 12 September.)
Hi, despite banging on about programming more than anything else lately, I haven’t lost interest in music making! In fact there are a couple of new releases that will find their way overground just as soon as the digital distribution channels are able to get on the case. That might be a few weeks, but since I’ve just finished mastering the tracks and doing the artwork, I may as well start the hype machine.