Beginning iPhone Development

I’ve started doing workshops here in Berlin. So far, I’ve done two Introductions to SuperCollider, and the next one is a Beginning iPhone Development course, taking place each tuesday in October. Here is the info :-

Beginning iPhone development

Since the introduction of the iPhone in 2007, Apple’s iOS has come to have a dominating presence in the smartphone market. Between them, the iPhone and iPad look set to sell 120 million units this year, and half a million apps are already on the iPhone App Store. But impressive as these statistics might be, they don’t provide a reason to engage with the platform. So why learn to develop for the iPhone?

The iPhone and its related family of devices (iPad and iPod Touch) are packed with sensors – a touchscreen, 2 cameras, a microphone, an accelerometer… taken together, whether used for productivity or games, they provide an experience unthinkable a few years ago. Major advances in human – computer interaction are being made right now, and it’s time to get involved.

Apple’s multimedia frameworks provide the low-level, responsive access to the hardware that is required to create compelling apps. Unfortunately, starting to program for the iPhone can be a daunting prospect. It involves learning the Objective-C language, the Cocoa frameworks and getting used to the XCode environment. There are plenty of step-by-step guides on the internet and in print, but they can leave you none the wiser.

This course is aimed at those who already have a little experience of programming, perhaps with a scripting language or a creative-coding environment such as Processing. It will introduce Objective-C and the concept of object-oriented programming, along with using Cocoa.

REQUIREMENTS – IMPORTANT!

You MUST have a copy of XCode 4 running on your machine. This can be found on the Mac App Store, or is available for no extra charge to registered Apple developers.

If you have any questions about the content or installing xcode, email 2649@chrisjeffs.com

You don’t actually need a device, as limited testing in the iPhone simulator provided in XCode is possible. However, if you do wish to install your apps onto real hardware (running iOS 4.3+), it is recommended to sign up as a developer. This also allows limited ad-hoc distribution. Information can be found at http://developer.apple.com/programs/ios/. Other solutions (jailbreaking and so on) may work, but will not be covered in this course.

Dates: Every Tues in Oct (4, 11, 18, 25)
Times: 18:00-22:00
Fee: 25 Euros/session or 80 Euros for all sessions if paid at the beginning of the course
Location: NK Elsenstr. 52 2HH 2Etage 12059 Berlin

www.nkprojekt.de

Please register by sending an email to info@nkprojekt.de

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